Xformer For Mac

Plugin bundle for 3ds max 2014 to 2020


Xformer

Title: Plugin bundle for 3ds max 2014 to 2020

Info:
XFormer v2.5.1 for 3ds Max 2014 to 2020

Oct 31, 2019  V-RAYFORC4D is an industry standard and it is used by many big studios all over the world. It integrates seamlessly with Cinema 4D and it offers a very short learning curve making it also one of the most accessible rendering tools on the market.

XFormer is a tool that will allow you recover the transformation of an object.

Some scenarios where you might want to restore an object transformation could be:

After a model transformation matrix was reset (Reset XForm)
If you have detached part of an object as another object
If you import a model and it is not aligned as you would expect

PolyUnwrapper v4.3.3 for 3ds Max 2010 to 2020

PolyUnwrapper is a complete set of professional tools designed for the texture artists, especially for the architectural and game industries.

It contains plenty of features that will greatly help you improve your unwrapping workflow.
Main Features Features

Multi Stitch. Stitch Multiple Shells at once
Custom Packing algorithm and tools
Tool for matching the Shells Width and Height
Easy Grid Spacing
Render UV Tiles (UDIM)
Cycle Checker map
PolyUnwrapper Toolbar now keeps on top of the Unwrap Editor
Render Open Edges Minnetonka audio surcode for dolby e encoder vst rtas v1.7 air.

PolySmoother v2.5.1 for 3ds Max 2014 to 2020

Xformer for mac download

It allows you to visualize and manage the Smoothing Groups in a quick and easy way. You can set Hard and Soft edges, select edges by convexity, copy, paste, modify and optimize Smoothing Groups, as well as convert them from and to UV mapping, among many other features.

Advanced UV Normalizer v2.4.2 for 3ds Max 2010 to 2020 Katawa shoujo all h scenes youtube.

It has a comprehensive set of features to calculate, get, set and modify the Texel Density of your models based on different parameters such as Geometry Area, Texture Area, UV Area as well as the Geometry/Pixels and Geometry/UVs Ratios.

The Texel Density can be set using a fixed texture size, or you can assign different AUVN textures and normalize them all at once using their texture size.